There is no bigger opportunity than defining the foundation of mixed reality computing, communication, and creativity with our team, and we cannot wait to see what you will bring!<\/li>\n<\/ul>\nResponsibilities<\/strong>
\nAs a Technical Designer you will have the following responsibilities:<\/p>\n\n- Collaborate with product design, user research, and engineering to create interactive prototypes that explore innovative design concepts, act as a reference for customer research, and bring ideas from pre-production to production.<\/li>\n
- Seek inclusive and divergent feedback from peers and leads to iteratively improve the product experience<\/li>\n
- Actively bridge design and engineering, advising design teams on engineering constraints and advising engineering teams on design intent and capturing the desired feel of an experience<\/li>\n
- Contribute to a broad, shared understanding of experiential and technical factors across all disciplines.<\/li>\n
- Collaborate across disciplines to solve deep experiential and technical problems and drive incredible final experiences<\/li>\n
- Stay on top of the latest insights and design practices across software, web, gaming, and AR\/VR industries<\/li>\n
- Be a positive and creative force in the team<\/li>\n<\/ul>\n
Qualifications<\/strong>
\nRequired:<\/p>\n\n- 3-5 years of experience as a front-end engineer or creative technologist prototyping UX or building shipping experiences in Unity or an equivalent game engine (web, mobile, PC, gaming, or other)<\/li>\n
- Front-end development skills with a focus on interaction design, animation, performance, or immersive experiences<\/li>\n
- Experience prototyping for MR experiences<\/li>\n
- Degree in computer science, 3D design, interaction or equivalent industry experience<\/li>\n
- Expert-level experience with game engines such as Unity or Unreal<\/li>\n
- Experience with the modern app and web UI frameworks<\/li>\n
- Experience building or consuming APIs and familiarity with web and cloud infrastructure<\/li>\n
- A good understanding of the interaction and user experience design best practices and workflows.<\/li>\n
- Track record of collaboration<\/li>\n
- Fundamental understanding of Interaction Design, 3D design, technical art, and gampleay<\/li>\n
- Create rapid prototypes to demonstrate the functionality of your design<\/li>\n<\/ul>\n
Preferred:<\/p>\n
\n- Designed a User Interface in a Virtual or Augmented Reality product that has shipped<\/li>\n
- Motion, 3D design, or technical art skills: you bring a refined aesthetic sense to your experiences<\/li>\n
- Experience transforming raw input from sensors into enjoyable experiences<\/li>\n
- Product design skills: you translate user needs and customer insights into interaction and UD design.<\/li>\n<\/ul>\n<\/div>\n